Tibia - Free Multiplayer Online Role Playing Game - News
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Jun 04 2009 -
Our supported fansite Tibiaent has started a banner ...
Our supported fansite Tibiaent has started a banner competition in which you can show your creative talent by creating banners for their homepage. Also, there will be an update on the site tomorrow. Further information can be found on Tibiaent!
Jun 03 2009 -
Today, 5594 Tibia accounts have been punished for using ...
Today, 5594 Tibia accounts have been punished for using unofficial software to play. These accounts were all identified by our automatic tool, therefore complaints about these punishments are in vain.
Jun 02 2009 -
Our promoted fansite Tibia Mx has started their June contest. ...
Our promoted fansite Tibia Mx has started their June contest. Are you good at handicraft work? If you think you can create a Tibia doll, please have a look at the guidelines on Tibia Mx!
Jun 02 2009 -
Our promoted fansite Tibia ML has been updated. A fishing, ...
Our promoted fansite Tibia ML has been updated. A fishing, magic level and stamina calculator were added, as well as several statistics. For example, top 1000 experience, sword fighting, magic level, etc. For further information, please check Tibia ML!
Jun 02 2009 -
Today, our supported fansite TibiaCz celebrates their third ...
Today, our supported fansite TibiaCz celebrates their third anniversary. Congratulations to the entire TibiaCz team!
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Statistics
For this month's featured article, we have gathered several statistics with interesting numbers that we would like to share with you. Are you interested in who the typical Tibia player is? Then please read on...
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Jun 03 2009 -
The Recent Doings of the Gods
n the Featured Article of March 2009 our graphic artist Jan has given us an insight into the creation of new monsters. He exemplified the process by creating a medusa. In this year's summer update, the medusa will finally be released. So be careful if you come across a wild looking monster that's hair style is made of snakes. It is not their nature to roam the lands freely, though. They are usually bound to specific places, so you do not have to worry that you will meet a medusa on a peaceful stroll through the lands of Tibia. In the Featured Article of April 2009, we have explained, how we evaluate hunting grounds in Tibia. For this year's summer update, we have done this again and have adjusted some hunting grounds according to your feedback in the Hunting Ground Analysis Thread, and the data that we collected automatically: There were several monsters that were not attractive to hunt, because either the loot rate was not good enough to make any profit while hunting, or the loot itself was not valuable for you. So for example, the loot of hellspawns, wyrms, war golems, lost souls and energy elementals has been improved. Improving the loot means that these monsters now carry either more items that can be sold, rarer items or potions, or that the drop rate was raised. Wyrms also yield more experience points now, as well as war golems and grim reapers, for instance. Apart from loot and experience point adjustments, there were plenty of further changes: Some monsters were deemed too strong, so the gods have interfered. Mutated humans, for example, have been weakened by a curse. They still know how to paralyse or poison their victims, but their evil attacks will not have such a great effect anymore. Something similar happened to the war golem. Its ability to heal itself was reduced. Grim reapers and lost souls withstood the curse of the gods and kept their skills, however, that effort cost them several hit points. It has also been discovered that water elementals sometimes swallow different things which they cannot digest. It is difficult to get to those things while they are alive, but if you ever kill a water elemental, maybe you should try fishing in the corpse. You might be surprised. For unknown reasons, wisps have developed antipathy against humans. They will not bug you anymore and will rather try to avoid you. Some warriors suspect that they are trying to hide something... In our hunting ground analysis, we have also discovered some very unhappy monsters. The gods have listened to their complaints, and they underwent some special training. Infernalists, for example, were so annoyed by demon skeletons that they quickly learned a new kind of attack to harm them. Chakoyas complained that they were in a real bad shape, so they received some physical training. They got indeed stronger during the training, however, they still complained that they felt weak. The gods then discovered that they carry all their belongings around with them, which practically wears them out. So as a solution, the gods taught them how to store items in safe places. Now they feel a lot fitter and do not have to carry everything around with them anymore. Ice witches were also among the complaining monsters. They saw their chance and attended every single training. Unfortunately, they did not pick up anything useful, except that they improved their magic a little bit due to practising. Seeing their disappointment, the gods showed compassion and increased their hitpoints. There were several further monster changes, however, these are the most prominent examples of the gods' interference. They did not only change the monsters, though. They also reshaped the landscape a little bit. If you look closely, you might discover a new way to reach Chor, for example. Also, since the demons in Yalahar were tired of so many people stopping by, the gods have listened to their complaints and made it a little bit harder for you to get there. Since the bog raider bosses were so intimidated by the monsters surrounding them, they decided to move when they were given the chance. When some alarmed citizens of Tibia warned the gods about too many monsters roaming the lands and it being too dangerous for travellers, the gods did not listen, however. So in an anti-crisis-meeting, the citizens decided to elect some of them that would now be in charge of searching brave adventurers who would help them solving this problem. Courageous warriors will now be able to sign up for a new type of task. Essential skills each applicant needs are endurance and bravery. It does not matter how experienced you are, the elected citizens are looking for volunteers of all experience levels. They are not going to expose their helpers to any more risk than necessary, so if you are interested, you should really try to apply. One of these elected citizens you could apply to is Grizzly Adams in Port Hope, for example.
If the elected citizens will consider you for such a task, they will secretly inform you about which monsters currently pose a threat. Then the next step is up to you. After you have killed plenty of these monsters, you will not only be rewarded with cash, but also an experience gain. Such tasks are a good way to enhance your regular everyday hunting, by the way, so it is really worth it, helping to free Tibia from fierce monsters. And while doing so, you might even meet new challenging monsters. Rumor has it, that sometimes the monsters find out that they are on the Wanted lists, so they inform their bosses and ask them for help. Maybe you might even be able to prove your courage in a fight with Necropharus or Demodras, for example. We hope you enjoy discovering the recent doings of the gods! Your Community Managers
May 29 2009 -
Tibians Love Soccer
id you watch the Champions League Finals on May 27? Many CipSoft members did so. We were glued to the TV and excitedly cheered for our favourite teams. A look at our online statistics reveals that, obviously, we shared our real life excitement with many of you on this day. We experienced a sudden decline of players starting at around 8.45 pm CET which corresponds with the beginning of the first half of the match. During the half time break, however, the statistics settled down on an increased level, only to decline again when the second half started. Although it was a match between European soccer teams, we could recognise the same decline on American game worlds as well. Looks like soccer fans can really be found all over the world, even in Tibia. Play fair! Your Community Managers
May 27 2009 -
Expansion of the Skull System
n our second update teaser, we want to give you a preview on the first steps we are going to take to achieve the goals we outlined with respect to the PvP system. As you can read in the featured article "PvP in Focus", we approached the re-evaluation of Tibia's PvP system with due care since we are aware of its complexity and the controversy of this issue. Therefore, we tried to involve you, Tibia's community, in this re-evaluation right from start. The feedback from the first public discussions formed the basis of our internal discussions. Several weeks ago, we presented you two of the ideas that emerged from these discussions in our developer notes. The comments, doubts and suggestions that were raised in the designated threads helped us to make some adjustments and to come to a final decision. As we have already stated on the discussion board, we have dropped the idea to introduce non-PvP zones on normal PvP worlds due to the extensive criticism it received. Nevertheless, several protection zones and what you can find there will change a bit. For example, NPC Lokur in Kazordoon's depot is currently training his banking skills. So in addition to his work as a postman he will also offer banking services from the update on. In Ankrahmun and Port Hope, for example, some shops will also become protection zones. Moreover, promotion places will be turned into protection zones. Also, the Tibian royals will no longer tolerate any violence in their dignified rooms. Generally speaking, the feedback we received on the black skull concept was quite positive even though several aspects were critised. The majority of players who took part in the discussion approved of the general idea to replace the banishment for excessive unjustified player killing by ingame punishments. However, our idea of an instant death at the moment a character receives a black skull was approached with considerable scepticism. We carefully considered your arguments, reviewed our concept and made several adjustments to meet the points of criticism. With the summer update, we will remove the banishment reason excessive unjustified player killing, it will no longer exist. Yet, ingame restrictions are necessary to ensure that the situation does not get out of hand. Even though player killing is allowed on normal PvP worlds, we want to prevent rampant killing sprees. Therefore, we decided to focus on the skull system and to develop it further: The black skull will be added to the current skull system with the forthcoming update.
If you reach twice the number of unjustified kills that are needed to get a red skull, your character will then receive a black skull for 45 days. Since the character showed an overly aggressive behaviour by killing too many unmarked players, he will have to face severe consequences ingame. Of course, a black skull will have the same effects as a red skull. In addition, a black skulled character will neither be able to target an unmarked character for the duration of the black skull (45 days) nor will he be able to use aggressive area spells like waves, beams and strike spells that are not clearly aimed at a target, aggressive area runes, burst arrows, summon spells, undead legion, or convince. Also, he will receive full damage in PvP during that time, which means 100% damage instead of just 50% so he should better try to stay out of conflicts. Moreover, if a character with a black skull dies he will spawn in temple with no more than 40 hitpoints and 0 mana. So roaming the streets will become quite dangerous for black skulls, they will be easy prey then. But there are more things we are going to change about the skull system. If a whole group of players attacks and kills an unmarked player, all should be punished for the unjustified murder. Therefore, the last 20 damage dealers that have done damage within the last 60 seconds before the death will be counted as killers and get displayed and linked on the character information page of the victim. We also think that characters should have the chance to defend themselves without negative consequences in case of an attack. Why should you be punished with a protection zone block if the aggressive act was not committed by yourself? From the summer update on, you will be able to fight back without getting a protection zone block if someone attacks you, even if you manage to kill the attacker. So if you get ambushed and decide to strike back but then realise that it is still better to run, you will be able to take shelter in a protection zone. Red and black skulled characters will also be able to defend themselves if they get attacked since attacking a marked player will result in a yellow skull. However, with a black skull you will only be able to use attacks for which you need to target a character. Please note that striking back without getting a protection zone block will not be possible on the PvP-enforced worlds. It will only apply to normal PvP worlds. Also, two additional symbols will be introduced with the update. A protection zone block will be displayed as another version of the logout block symbol. Moreover, a new symbol will appear if your character stands on a protection zone field. So no guessing anymore if you are within, or outside, a protection zone. Beware of the black skull! Your Community Managers
May 27 2009 -
Premium Surprise
lways wondered what it would be like if you had premium time? Now you can find out! We are giving away seven days of free premium time to all Tibia accounts that have never had premium time before and were created before today, 12:00 CEST. For seven days you will now have the chance to visit premium areas! Take a look around and find out what it is like to travel by boat or flying carpets, for example. The seven days premium time will be added to these free accounts in the course of today and will be activated automatically, no need to log in first. After these seven days, all accounts will become regular free accounts again, unless you decide to actively prolong the premium time yourself on your account page, by clicking on Add Premium Time. We hope you enjoy this little present! Your Community Managers
May 20 2009 -
Revamp of Carlin and New Hunting Grounds
re you ready for a sneak peek at this year's summer update? We hope our weekly update teaser series, starting today, will help to ease your waiting time. We have some exciting things to share with you so let's get going. Even though there will be no new city this time, we do have some eye candy for you today. Tibia's highly skilled craftsmen and builders have done a fantastic job in rebuilding Carlin. The city will be an emblem of female elegance and taste with the smell of history in the air: steeply pitched roofs, elaborate timber-framed buildings, imposing statues and the lush greenery of parks all add to Carlin's medieval and venerable charm. To provide more convenience, the bank and the depot have been united in one big room with more entrances and exits.

In harmony with the characteristic architecture of the city centre, Carlin's castle will shine again in all its glory, celebrating the legend of its female rulers. On the bas-relief castle walls, the banners of Carlin will be fluttering in the wind, bearing memories of the past and holding out hope for the future. Several houses and guild halls in Thais and Edron as well as Edron's mighty castle have also undergone some renovation. In addition, a couple of new hunting grounds will be added. Near Beregar, beholders and gozzlers will be lurking in a dark cave. The Liberty Bay mountain has been occupied by behemoths, wyrms, nightstalkers and giant spiders and will be quite challenging even for experienced Tibians. A dungeon with amazing underground waterfalls has been discovered under the south-western part of Tiquanda. Dim light emanating from blue crystals creates a unique mystic atmosphere. But don't be misled by the tranquility of the place, this area is infested with water elementals. North of Darashia dragons and dragon lords will burn the ground in a new dungeon with their massive breath of fire. Will you be brave enough to face these vicious beasts?

Also, several existing hunting grounds have been revamped. Be prepared to encounter zombies and crypt shamblers in the refurbished Treasure Island dungeon. Demona, the Ankrahmun tombs and the Laguna tortoise dungeons will also appear in a spiced up look after the update. Moreover, adventurers can now use underground passages between the tarantula caves in Tiquanda. All these new and revamped hunting grounds will be worth a visit. The loot of some of the aforementioned monsters will be improved so a hunting session may turn out more profitable after the update than you expect. Please note: With the summer update, it will be necessary to empty all houses in Carlin (including Northport and Senja), Thais (including Greenshore and Fibula) and Edron (including Cormaya). This also applies to guild halls in and around Thais and Carlin. All items will then be moved automatically to the depot to which the house belongs. Of course, they can also be removed manually by the house owner. There are still a few weeks left until the update will be launched. Nevertheless, we recommend you to postpone redecorating on a grand scale until the update is here. More pictures of the revamped areas and new dungeons can be found on our supported and promoted fansites so make sure to pay them a visit. A new look awaits you! Your Community Managers

May 13 2009 -
Your Feedback about Tibia and CipSoft
t is very important for us at CipSoft to find out how the Tibia community evaluates the general work we are doing. For this reason, we start a feedback form once in a while in order to get a better impression of our community's attitude towards the products and services we offer: What, do you think, is running smoothly? What can we change for the better? There has been a total of 2084 players who participated and filled in the form this time. After having made an evaluation of their feedbacks we can finally present to you a short summary of the results. First of all, we could register an overall improvement of our work compared to last year's survey. This is great and we are more than happy about this development. On the other hand, you have showed us that there is still some room for further improvement, so let's go into detail: In comparison to 2008, we made a big step towards a bug-free gaming experience. Many of you seem to be largely pleased with our technical development as well as with Tibia's update frequency. It is good to hear that! On the other hand, an alarmingly high number of players mentioned that Tibia is a rather aggressive game. Obviously, this issue is mainly due to the power abuse problem, so improving this point is already on our agenda. Furthermore, many of you share the opinion that our customer support team is quite tolerant and generous in its decisions. Here we noticed a slight improvement compared to last year. However, obviously we are still not responding quickly enough on your email requests. CipSoft's communication on the internet has achieved the best results! We improved in almost every aspect of our communicational work, most significantly in being informative and on time with our news. For most of you, our way of interacting with the community is friendly and interesting with regards to content. According to your feedback, though, our communication is too selective, so this aspect should be changed for the better. The community generally appreciates our efforts to spend more time and energy into community building and into a careful product management. We already made a step towards solving any problems that occur quickly, but still many of you believe that we are too slow in it. Furthermore, there seems to be a great demand among players for a closer contact to CipSoft. We, the community managers, are already working hard on improving here. We thank you for your constructive and honest feedback. We are very happy about the results, may they be good or bad for us, as they help us in improving our services and products. You gave us a lot credit for our efforts and the steps we have already taken. On the other side, gladly, you have not refrained from providing honest criticism. We will consider all your feedbacks very carefully in the future. Thanks to the participants! Your Community Managers
May 07 2009 -
New Supported Fansites
oday, we would like to welcome four new supported fansites in the fansite programme. Our Polish players will enjoy a visit on Tibiopedia. You can find there information on spells, monsters, items and NPCs in Polish, as well as news articles, a forum and other fun features. Tibiaent is an English fansite, and stands for Tibia entertainment. Apart from offering information, such as interviews with interesting people, the Tibiaent team organises many events, and offers other nice features, like a radio function, for example. On Tibiaquotes, you can read, submit and rate funny Tibia conversations. Currently, Tibiaquotes is available in English and Polish. Tibiafriends is a social network for Tibia players. On this site, you cannot only meet your Tibian friends, but also spend your time with other things, like solving puzzles or quizzes. For further information, please check out our fansite section, or visit the new supported fansites right away. Have fun on the new supported fansites! Your Community Managers
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